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drawers
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- fixed compilation with GCC 5
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2020-04-12 11:50:11 +03:00 |
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line
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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plane
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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scene
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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segments
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- change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
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2019-11-20 04:50:24 +01:00 |
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textures
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- switched the entire status bar code to use FGameTexture.
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2020-04-19 10:57:45 +02:00 |
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things
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- switched the entire status bar code to use FGameTexture.
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2020-04-19 10:57:45 +02:00 |
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viewport
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- merged FPalette and PaletteContainer.
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2020-04-11 20:19:53 +02:00 |
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r_all.cpp
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_memory.cpp
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- Fixed compilation with MinGW and did some cleanup.
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2020-02-16 09:39:17 +02:00 |
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r_memory.h
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Make absolutely sure allocated frame memory is always 16-byte aligned
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2019-11-23 02:26:52 +01:00 |
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r_renderer.h
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- moved the material class to 'common' as well.
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2020-04-11 20:20:38 +02:00 |
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r_renderthread.cpp
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_renderthread.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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r_swcolormaps.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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r_swcolormaps.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
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r_swrenderer.cpp
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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r_swrenderer.h
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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r_swscene.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
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r_swscene.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |