vkdoom_m/src/common
2025-08-04 04:08:20 -03:00
..
2d Added built-in delta time handling 2025-08-02 19:44:00 -03:00
audio Handle the sample type passed to S_CreateCustomStream 2025-07-22 11:21:18 -03:00
console ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00
cutscenes Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
engine Lock down MessageBox handler 2025-07-28 14:36:54 -03:00
filesystem - Fix crash in FileSystem::ReadFile when loading empty lumps. 2025-07-29 08:20:20 -04:00
fonts - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
menu Menudef bool arguments expect integers Fix 2025-08-01 17:53:05 -03:00
models Added ViewModelFOV field for models 2025-06-13 14:04:08 -03:00
objects Move travelling to two-step system 2025-08-02 17:35:16 -03:00
platform Added SDL HoldingQueryKey implemenation 2025-07-26 21:59:16 -03:00
rendering use %zu instead of %d for size_t printf 2025-08-04 04:08:20 -03:00
scripting Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
startscreen Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures stop stupid clamp asserts 2025-07-02 12:34:10 -03:00
thirdparty - don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag 2024-10-10 07:28:29 -04:00
utility Added built-in delta time handling 2025-08-02 19:44:00 -03:00
widgets Go back to the built-in dark theme for the launcher (for now) 2025-06-21 11:52:47 -04:00