- Fixed: The Zip loader loaded all WADs inside a Zip into the lump directory.
This is only supposed to be done for WADs in the root directory.
- Complete restructuring of the map loading code. Previously the only way
to put maps into Zips was to load them as embedded WADs which caused
some problems, most importantly that the map's file name was irrelevant
and the internal map label was used instead. With the new code there
is now a properly defined way to add maps to Zips:
* Maps are placed in a subdirectory called 'maps'.
* Maps are stored as WADs that contain all map related lumps.
* The first lump in the map's WAD directory must be the map label.
* All lumps not belonging to the first map are ignored.
* The map's file name determines the name the map is identified with.
For maps stored this way the internal map label is ignored so with this
method renaming maps is as easy as renaming a file and it is no longer
necessary to manipulate the map label.
With the new code it is also possible to load external maps without
adding them to the WAD list. Type 'open mapfile.wad' in the console
to start such a map.
The new code also performs stricter lump name checks to prevent accidental
loading of non-map data.
SVN r188 (trunk)
656 lines
15 KiB
C++
656 lines
15 KiB
C++
/*
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** p_acs.h
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** ACS script stuff
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __P_ACS_H__
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#define __P_ACS_H__
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#include "dobject.h"
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#include "doomtype.h"
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#define LOCAL_SIZE 20
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#define NUM_MAPVARS 128
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class FFont;
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class FileReader;
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// The in-memory version
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struct ScriptPtr
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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WORD VarCount;
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WORD Flags;
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DWORD Address;
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};
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// The present ZDoom version
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struct ScriptPtr3
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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DWORD Address;
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};
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// The intermediate ZDoom version
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struct ScriptPtr1
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{
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WORD Number;
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WORD Type;
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DWORD Address;
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DWORD ArgCount;
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};
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// The old Hexen version
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struct ScriptPtr2
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{
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DWORD Number; // Type is Number / 1000
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DWORD Address;
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DWORD ArgCount;
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};
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struct ScriptFlagsPtr
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{
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WORD Number;
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WORD Flags;
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};
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struct ScriptFunction
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{
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BYTE ArgCount;
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BYTE LocalCount;
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BYTE HasReturnValue;
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BYTE ImportNum;
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DWORD Address;
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};
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// Script types
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enum
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{
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SCRIPT_Closed = 0,
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SCRIPT_Open = 1,
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SCRIPT_Respawn = 2,
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SCRIPT_Death = 3,
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SCRIPT_Enter = 4,
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SCRIPT_Pickup = 5,
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SCRIPT_BlueReturn = 6,
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SCRIPT_RedReturn = 7,
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SCRIPT_WhiteReturn = 8,
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SCRIPT_Lightning = 12,
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SCRIPT_Unloading = 13,
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SCRIPT_Disconnect = 14
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};
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// Script flags
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enum
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{
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SCRIPTF_Net = 0x0001 // Safe to "puke" in multiplayer
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};
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enum ACSFormat { ACS_Old, ACS_Enhanced, ACS_LittleEnhanced, ACS_Unknown };
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class FBehavior
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{
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public:
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FBehavior (int lumpnum, FileReader * fr=NULL, int len=0);
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~FBehavior ();
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bool IsGood ();
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BYTE *FindChunk (DWORD id) const;
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BYTE *NextChunk (BYTE *chunk) const;
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const ScriptPtr *FindScript (int number) const;
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void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow);
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DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); }
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int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); }
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ACSFormat GetFormat() const { return Format; }
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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int GetArrayVal (int arraynum, int index) const;
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void SetArrayVal (int arraynum, int index, int value);
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int FindFunctionName (const char *funcname) const;
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int FindMapVarName (const char *varname) const;
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int FindMapArray (const char *arrayname) const;
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int GetLibraryID () const { return LibraryID; }
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int *GetScriptAddress (const ScriptPtr *ptr) const { return (int *)(ptr->Address + Data); }
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SDWORD *MapVars[NUM_MAPVARS];
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static FBehavior *StaticLoadModule (int lumpnum, FileReader * fr=NULL, int len=0);
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static void StaticLoadDefaultModules ();
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static void StaticUnloadModules ();
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static bool StaticCheckAllGood ();
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static FBehavior *StaticGetModule (int lib);
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static void StaticSerializeModuleStates (FArchive &arc);
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static const ScriptPtr *StaticFindScript (int script, FBehavior *&module);
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static const char *StaticLookupString (DWORD index);
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static void StaticStartTypedScripts (WORD type, AActor *activator, bool always, int arg1=0, bool runNow=false);
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private:
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struct ArrayInfo;
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ACSFormat Format;
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int LumpNum;
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BYTE *Data;
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int DataSize;
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BYTE *Chunks;
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ScriptPtr *Scripts;
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int NumScripts;
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BYTE *Functions;
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int NumFunctions;
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ArrayInfo *ArrayStore;
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int NumArrays;
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ArrayInfo **Arrays;
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int NumTotalArrays;
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DWORD StringTable;
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SDWORD MapVarStore[NUM_MAPVARS];
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TArray<FBehavior *> Imports;
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DWORD LibraryID;
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char ModuleName[9];
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static TArray<FBehavior *> StaticModules;
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void LoadScriptsDirectory ();
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static int STACK_ARGS SortScripts (const void *a, const void *b);
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void UnencryptStrings ();
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int FindStringInChunk (DWORD *chunk, const char *varname) const;
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const char *LookupString (DWORD index) const;
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void SerializeVars (FArchive &arc);
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void SerializeVarSet (FArchive &arc, SDWORD *vars, int max);
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};
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class DLevelScript : public DObject
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{
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DECLARE_CLASS (DLevelScript, DObject)
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HAS_OBJECT_POINTERS
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public:
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// P-codes for ACS scripts
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enum
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{
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/* 0*/ PCD_NOP,
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PCD_TERMINATE,
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PCD_SUSPEND,
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PCD_PUSHNUMBER,
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PCD_LSPEC1,
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PCD_LSPEC2,
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PCD_LSPEC3,
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PCD_LSPEC4,
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PCD_LSPEC5,
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PCD_LSPEC1DIRECT,
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/* 10*/ PCD_LSPEC2DIRECT,
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PCD_LSPEC3DIRECT,
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PCD_LSPEC4DIRECT,
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PCD_LSPEC5DIRECT,
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PCD_ADD,
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PCD_SUBTRACT,
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PCD_MULTIPLY,
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PCD_DIVIDE,
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PCD_MODULUS,
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PCD_EQ,
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/* 20*/ PCD_NE,
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PCD_LT,
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PCD_GT,
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PCD_LE,
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PCD_GE,
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PCD_ASSIGNSCRIPTVAR,
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PCD_ASSIGNMAPVAR,
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PCD_ASSIGNWORLDVAR,
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PCD_PUSHSCRIPTVAR,
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PCD_PUSHMAPVAR,
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/* 30*/ PCD_PUSHWORLDVAR,
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PCD_ADDSCRIPTVAR,
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PCD_ADDMAPVAR,
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PCD_ADDWORLDVAR,
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PCD_SUBSCRIPTVAR,
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PCD_SUBMAPVAR,
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PCD_SUBWORLDVAR,
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PCD_MULSCRIPTVAR,
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PCD_MULMAPVAR,
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PCD_MULWORLDVAR,
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/* 40*/ PCD_DIVSCRIPTVAR,
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PCD_DIVMAPVAR,
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PCD_DIVWORLDVAR,
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PCD_MODSCRIPTVAR,
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PCD_MODMAPVAR,
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PCD_MODWORLDVAR,
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PCD_INCSCRIPTVAR,
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PCD_INCMAPVAR,
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PCD_INCWORLDVAR,
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PCD_DECSCRIPTVAR,
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/* 50*/ PCD_DECMAPVAR,
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PCD_DECWORLDVAR,
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PCD_GOTO,
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PCD_IFGOTO,
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PCD_DROP,
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PCD_DELAY,
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PCD_DELAYDIRECT,
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PCD_RANDOM,
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PCD_RANDOMDIRECT,
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PCD_THINGCOUNT,
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/* 60*/ PCD_THINGCOUNTDIRECT,
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PCD_TAGWAIT,
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PCD_TAGWAITDIRECT,
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PCD_POLYWAIT,
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PCD_POLYWAITDIRECT,
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PCD_CHANGEFLOOR,
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PCD_CHANGEFLOORDIRECT,
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PCD_CHANGECEILING,
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PCD_CHANGECEILINGDIRECT,
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PCD_RESTART,
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/* 70*/ PCD_ANDLOGICAL,
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PCD_ORLOGICAL,
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PCD_ANDBITWISE,
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PCD_ORBITWISE,
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PCD_EORBITWISE,
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PCD_NEGATELOGICAL,
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PCD_LSHIFT,
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PCD_RSHIFT,
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PCD_UNARYMINUS,
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PCD_IFNOTGOTO,
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/* 80*/ PCD_LINESIDE,
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PCD_SCRIPTWAIT,
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PCD_SCRIPTWAITDIRECT,
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PCD_CLEARLINESPECIAL,
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PCD_CASEGOTO,
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PCD_BEGINPRINT,
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PCD_ENDPRINT,
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PCD_PRINTSTRING,
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PCD_PRINTNUMBER,
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PCD_PRINTCHARACTER,
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/* 90*/ PCD_PLAYERCOUNT,
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PCD_GAMETYPE,
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PCD_GAMESKILL,
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PCD_TIMER,
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PCD_SECTORSOUND,
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PCD_AMBIENTSOUND,
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PCD_SOUNDSEQUENCE,
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PCD_SETLINETEXTURE,
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PCD_SETLINEBLOCKING,
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PCD_SETLINESPECIAL,
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/*100*/ PCD_THINGSOUND,
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PCD_ENDPRINTBOLD, // [RH] End of Hexen p-codes
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PCD_ACTIVATORSOUND,
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PCD_LOCALAMBIENTSOUND,
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PCD_SETLINEMONSTERBLOCKING,
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PCD_PLAYERBLUESKULL, // [BC] Start of new [Skull Tag] pcodes
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PCD_PLAYERREDSKULL,
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PCD_PLAYERYELLOWSKULL,
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PCD_PLAYERMASTERSKULL,
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PCD_PLAYERBLUECARD,
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/*110*/ PCD_PLAYERREDCARD,
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PCD_PLAYERYELLOWCARD,
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PCD_PLAYERMASTERCARD,
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PCD_PLAYERBLACKSKULL,
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PCD_PLAYERSILVERSKULL,
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PCD_PLAYERGOLDSKULL,
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PCD_PLAYERBLACKCARD,
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PCD_PLAYERSILVERCARD,
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PCD_PLAYERONTEAM,
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PCD_PLAYERTEAM,
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/*120*/ PCD_PLAYERHEALTH,
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PCD_PLAYERARMORPOINTS,
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PCD_PLAYERFRAGS,
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PCD_PLAYEREXPERT,
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PCD_BLUETEAMCOUNT,
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PCD_REDTEAMCOUNT,
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PCD_BLUETEAMSCORE,
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PCD_REDTEAMSCORE,
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PCD_ISONEFLAGCTF,
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PCD_LSPEC6, // These are never used. They should probably
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/*130*/ PCD_LSPEC6DIRECT, // be given names like PCD_DUMMY.
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PCD_PRINTNAME,
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PCD_MUSICCHANGE,
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PCD_TEAM2FRAGPOINTS,
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PCD_CONSOLECOMMAND,
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PCD_SINGLEPLAYER, // [RH] End of Skull Tag p-codes
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PCD_FIXEDMUL,
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PCD_FIXEDDIV,
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PCD_SETGRAVITY,
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PCD_SETGRAVITYDIRECT,
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/*140*/ PCD_SETAIRCONTROL,
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PCD_SETAIRCONTROLDIRECT,
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PCD_CLEARINVENTORY,
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PCD_GIVEINVENTORY,
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PCD_GIVEINVENTORYDIRECT,
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PCD_TAKEINVENTORY,
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PCD_TAKEINVENTORYDIRECT,
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PCD_CHECKINVENTORY,
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PCD_CHECKINVENTORYDIRECT,
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PCD_SPAWN,
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/*150*/ PCD_SPAWNDIRECT,
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PCD_SPAWNSPOT,
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PCD_SPAWNSPOTDIRECT,
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PCD_SETMUSIC,
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PCD_SETMUSICDIRECT,
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PCD_LOCALSETMUSIC,
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PCD_LOCALSETMUSICDIRECT,
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PCD_PRINTFIXED,
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PCD_PRINTLOCALIZED,
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PCD_MOREHUDMESSAGE,
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/*160*/ PCD_OPTHUDMESSAGE,
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PCD_ENDHUDMESSAGE,
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PCD_ENDHUDMESSAGEBOLD,
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PCD_SETSTYLE,
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PCD_SETSTYLEDIRECT,
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PCD_SETFONT,
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PCD_SETFONTDIRECT,
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PCD_PUSHBYTE,
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PCD_LSPEC1DIRECTB,
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PCD_LSPEC2DIRECTB,
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/*170*/ PCD_LSPEC3DIRECTB,
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PCD_LSPEC4DIRECTB,
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PCD_LSPEC5DIRECTB,
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PCD_DELAYDIRECTB,
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PCD_RANDOMDIRECTB,
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PCD_PUSHBYTES,
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PCD_PUSH2BYTES,
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PCD_PUSH3BYTES,
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PCD_PUSH4BYTES,
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PCD_PUSH5BYTES,
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/*180*/ PCD_SETTHINGSPECIAL,
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PCD_ASSIGNGLOBALVAR,
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PCD_PUSHGLOBALVAR,
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PCD_ADDGLOBALVAR,
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PCD_SUBGLOBALVAR,
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PCD_MULGLOBALVAR,
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PCD_DIVGLOBALVAR,
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PCD_MODGLOBALVAR,
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PCD_INCGLOBALVAR,
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PCD_DECGLOBALVAR,
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/*190*/ PCD_FADETO,
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PCD_FADERANGE,
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PCD_CANCELFADE,
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PCD_PLAYMOVIE,
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PCD_SETFLOORTRIGGER,
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PCD_SETCEILINGTRIGGER,
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PCD_GETACTORX,
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PCD_GETACTORY,
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PCD_GETACTORZ,
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PCD_STARTTRANSLATION,
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/*200*/ PCD_TRANSLATIONRANGE1,
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PCD_TRANSLATIONRANGE2,
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PCD_ENDTRANSLATION,
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PCD_CALL,
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PCD_CALLDISCARD,
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PCD_RETURNVOID,
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PCD_RETURNVAL,
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PCD_PUSHMAPARRAY,
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PCD_ASSIGNMAPARRAY,
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PCD_ADDMAPARRAY,
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/*210*/ PCD_SUBMAPARRAY,
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PCD_MULMAPARRAY,
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PCD_DIVMAPARRAY,
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PCD_MODMAPARRAY,
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PCD_INCMAPARRAY,
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PCD_DECMAPARRAY,
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PCD_DUP,
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PCD_SWAP,
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PCD_WRITETOINI,
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PCD_GETFROMINI,
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/*220*/ PCD_SIN,
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PCD_COS,
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PCD_VECTORANGLE,
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PCD_CHECKWEAPON,
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PCD_SETWEAPON,
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PCD_TAGSTRING,
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PCD_PUSHWORLDARRAY,
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PCD_ASSIGNWORLDARRAY,
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PCD_ADDWORLDARRAY,
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PCD_SUBWORLDARRAY,
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/*230*/ PCD_MULWORLDARRAY,
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PCD_DIVWORLDARRAY,
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PCD_MODWORLDARRAY,
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PCD_INCWORLDARRAY,
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PCD_DECWORLDARRAY,
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PCD_PUSHGLOBALARRAY,
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PCD_ASSIGNGLOBALARRAY,
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PCD_ADDGLOBALARRAY,
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PCD_SUBGLOBALARRAY,
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PCD_MULGLOBALARRAY,
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/*240*/ PCD_DIVGLOBALARRAY,
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PCD_MODGLOBALARRAY,
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PCD_INCGLOBALARRAY,
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PCD_DECGLOBALARRAY,
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PCD_SETMARINEWEAPON,
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PCD_SETACTORPROPERTY,
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PCD_GETACTORPROPERTY,
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PCD_PLAYERNUMBER,
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PCD_ACTIVATORTID,
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PCD_SETMARINESPRITE,
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/*250*/ PCD_GETSCREENWIDTH,
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PCD_GETSCREENHEIGHT,
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PCD_THING_PROJECTILE2,
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PCD_STRLEN,
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PCD_SETHUDSIZE,
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PCD_GETCVAR,
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PCD_CASEGOTOSORTED,
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PCD_SETRESULTVALUE,
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PCD_GETLINEROWOFFSET,
|
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PCD_GETACTORFLOORZ,
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/*260*/ PCD_GETACTORANGLE,
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PCD_GETSECTORFLOORZ,
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PCD_GETSECTORCEILINGZ,
|
|
PCD_LSPEC5RESULT,
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PCD_GETSIGILPIECES,
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|
PCD_GETLEVELINFO,
|
|
PCD_CHANGESKY,
|
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PCD_PLAYERINGAME,
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PCD_PLAYERISBOT,
|
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PCD_SETCAMERATOTEXTURE,
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|
/*270*/ PCD_ENDLOG,
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PCD_GETAMMOCAPACITY,
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PCD_SETAMMOCAPACITY,
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PCD_PRINTMAPCHARARRAY, // [JB] start of new p-codes
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PCD_PRINTWORLDCHARARRAY,
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|
PCD_PRINTGLOBALCHARARRAY, // [JB] end of new p-codes
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|
PCD_SETACTORANGLE, // [GRB]
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PCD_GRABINPUT, // Unused but acc defines them
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PCD_SETMOUSEPOINTER, // "
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PCD_MOVEMOUSEPOINTER, // "
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PCD_SPAWNPROJECTILE,
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PCODE_COMMAND_COUNT
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|
};
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|
|
// Some constants used by ACS scripts
|
|
enum {
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|
LINE_FRONT = 0,
|
|
LINE_BACK = 1
|
|
};
|
|
enum {
|
|
SIDE_FRONT = 0,
|
|
SIDE_BACK = 1
|
|
};
|
|
enum {
|
|
TEXTURE_TOP = 0,
|
|
TEXTURE_MIDDLE = 1,
|
|
TEXTURE_BOTTOM = 2
|
|
};
|
|
enum {
|
|
GAME_SINGLE_PLAYER = 0,
|
|
GAME_NET_COOPERATIVE = 1,
|
|
GAME_NET_DEATHMATCH = 2,
|
|
GAME_TITLE_MAP = 3
|
|
};
|
|
enum {
|
|
CLASS_FIGHTER = 0,
|
|
CLASS_CLERIC = 1,
|
|
CLASS_MAGE = 2
|
|
};
|
|
enum {
|
|
SKILL_VERY_EASY = 0,
|
|
SKILL_EASY = 1,
|
|
SKILL_NORMAL = 2,
|
|
SKILL_HARD = 3,
|
|
SKILL_VERY_HARD = 4
|
|
};
|
|
enum {
|
|
BLOCK_NOTHING = 0,
|
|
BLOCK_CREATURES = 1,
|
|
BLOCK_EVERYTHING = 2,
|
|
BLOCK_RAILING = 3
|
|
};
|
|
enum {
|
|
LEVELINFO_PAR_TIME,
|
|
LEVELINFO_CLUSTERNUM,
|
|
LEVELINFO_LEVELNUM,
|
|
LEVELINFO_TOTAL_SECRETS,
|
|
LEVELINFO_FOUND_SECRETS,
|
|
LEVELINFO_TOTAL_ITEMS,
|
|
LEVELINFO_FOUND_ITEMS,
|
|
LEVELINFO_TOTAL_MONSTERS,
|
|
LEVELINFO_KILLED_MONSTERS,
|
|
LEVELINFO_SUCK_TIME
|
|
};
|
|
|
|
enum EScriptState
|
|
{
|
|
SCRIPT_Running,
|
|
SCRIPT_Suspended,
|
|
SCRIPT_Delayed,
|
|
SCRIPT_TagWait,
|
|
SCRIPT_PolyWait,
|
|
SCRIPT_ScriptWaitPre,
|
|
SCRIPT_ScriptWait,
|
|
SCRIPT_PleaseRemove,
|
|
SCRIPT_DivideBy0,
|
|
SCRIPT_ModulusBy0,
|
|
};
|
|
|
|
DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module,
|
|
bool backSide, int arg0, int arg1, int arg2, int always, bool delay);
|
|
~DLevelScript ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
int RunScript ();
|
|
|
|
inline void SetState (EScriptState newstate) { state = newstate; }
|
|
inline EScriptState GetState () { return state; }
|
|
|
|
protected:
|
|
DLevelScript *next, *prev;
|
|
int script;
|
|
SDWORD *localvars;
|
|
int numlocalvars;
|
|
int *pc;
|
|
EScriptState state;
|
|
int statedata;
|
|
AActor *activator;
|
|
line_t *activationline;
|
|
bool backSide;
|
|
FFont *activefont;
|
|
int hudwidth, hudheight;
|
|
FBehavior *activeBehavior;
|
|
|
|
void Link ();
|
|
void Unlink ();
|
|
void PutLast ();
|
|
void PutFirst ();
|
|
static int Random (int min, int max);
|
|
static int ThingCount (int type, int tid);
|
|
static void ChangeFlat (int tag, int name, bool floorOrCeiling);
|
|
static int CountPlayers ();
|
|
static void SetLineTexture (int lineid, int side, int position, int name);
|
|
static int DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, int angle);
|
|
static int DoSpawnSpot (int type, int spot, int tid, int angle);
|
|
|
|
void DoFadeTo (int r, int g, int b, int a, fixed_t time);
|
|
void DoFadeRange (int r1, int g1, int b1, int a1,
|
|
int r2, int g2, int b2, int a2, fixed_t time);
|
|
void DoSetFont (int fontnum);
|
|
void SetActorProperty (int tid, int property, int value);
|
|
void DoSetActorProperty (AActor *actor, int property, int value);
|
|
int GetActorProperty (int tid, int property);
|
|
|
|
private:
|
|
DLevelScript ();
|
|
|
|
friend class DACSThinker;
|
|
};
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DLevelScript::EScriptState &state)
|
|
{
|
|
BYTE val = (BYTE)state;
|
|
arc << val;
|
|
state = (DLevelScript::EScriptState)val;
|
|
return arc;
|
|
}
|
|
|
|
class DACSThinker : public DThinker
|
|
{
|
|
DECLARE_CLASS (DACSThinker, DThinker)
|
|
public:
|
|
DACSThinker ();
|
|
~DACSThinker ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
DLevelScript *RunningScripts[1000]; // Array of all synchronous scripts
|
|
static DACSThinker *ActiveThinker;
|
|
|
|
void DumpScriptStatus();
|
|
|
|
private:
|
|
DLevelScript *LastScript;
|
|
DLevelScript *Scripts; // List of all running scripts
|
|
|
|
friend class DLevelScript;
|
|
};
|
|
|
|
// The structure used to control scripts between maps
|
|
struct acsdefered_s
|
|
{
|
|
struct acsdefered_s *next;
|
|
|
|
enum EType
|
|
{
|
|
defexecute,
|
|
defexealways,
|
|
defsuspend,
|
|
defterminate
|
|
} type;
|
|
int script;
|
|
int arg0, arg1, arg2;
|
|
int playernum;
|
|
};
|
|
typedef struct acsdefered_s acsdefered_t;
|
|
|
|
FArchive &operator<< (FArchive &arc, acsdefered_s *&defer);
|
|
|
|
#endif //__P_ACS_H__
|