vkdoom_m/src/scripting
Christoph Oelckers c880b26d98 - scriptified MorphProjectile and CustomSprite.
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
..
codegeneration more inventory scriptification 2017-01-19 23:42:12 +01:00
decorate more inventory scriptification 2017-01-19 23:42:12 +01:00
vm - eliminated the native PowerupGiver class. 2017-01-18 00:11:04 +01:00
zscript more inventory scriptification 2017-01-19 23:42:12 +01:00
thingdef.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
thingdef.h - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
thingdef_data.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
thingdef_properties.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00