vkdoom_m/src/gl
2016-07-30 22:09:56 +02:00
..
compatibility Removed redundant comparison in compatibility renderer 2016-07-30 10:25:42 +03:00
data - fixed: DoSetMapSection could cause a stack overflow on large maps. Made it iterative instead of recursive to avoid that. 2016-07-27 16:27:40 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx
hqnx_asm
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-07-30 22:09:56 +02:00
scene Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
shaders Removed obsolete gamma correct shader used on macOS only 2016-07-30 15:30:35 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
textures Adds the last texture filter mode (trilinear min filter with nearest magnification) 2016-07-23 18:57:37 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h