vkdoom_m/src/g_doom/a_spidermaster.cpp
Christoph Oelckers 371712c53a - turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00

41 lines
795 B
C++

/*
#include "templates.h"
#include "actor.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "vm.h"
*/
static FRandom pr_spidrefire ("SpidRefire");
DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
{
PARAM_SELF_PROLOGUE(AActor);
// keep firing unless target got out of sight
A_FaceTarget (self);
if (pr_spidrefire() < 10)
return 0;
if (!self->target
|| P_HitFriend (self)
|| self->target->health <= 0
|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES))
{
self->SetState (self->SeeState);
}
return 0;
}
DEFINE_ACTION_FUNCTION(AActor, A_Metal)
{
PARAM_SELF_PROLOGUE(AActor);
S_Sound (self, CHAN_BODY, "spider/walk", 1, ATTN_IDLE);
A_Chase (stack, self);
return 0;
}