vkdoom_m/wadsrc/static/zscript
2025-09-24 19:39:17 +02:00
..
actors Merge remote-tracking branch 'gzdoom/master' into gzdoom_merge 2025-09-24 19:39:17 +02:00
engine Fix array oob 2025-09-23 10:34:50 -04:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Added rumble from menus 2025-08-24 03:02:06 -04:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Merge remote-tracking branch 'gzdoom/master' into gzdoom_merge 2025-09-24 19:39:17 +02:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Merge remote-tracking branch 'gzdoom/master' into gzdoom_merge 2025-09-24 19:39:17 +02:00
events.zs Revert "- add argument for EventHandler.Find() which allows searching by parent class (default false)" 2025-08-30 06:03:02 -04:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out. 2025-09-10 07:10:13 -03:00
zscript_license.txt - update some copyright years 2023-04-21 00:41:19 +08:00