vkdoom_m/src/rendering
nashmuhandes ca469e57ed Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)"
This reverts commit 1fc1f467a0.

(Revert note: the fix here is messy and incorrect. Roll the code back to a cleaner slate to help smoothen the merge with the pending GZDoom 4.14 update, THEN later figure out how to fix this properly)
2024-12-10 17:14:12 +08:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)" 2024-12-10 17:14:12 +08:00
swrenderer Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-24 15:31:08 +08:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-28 12:07:44 -04:00
r_utility.h Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13' 2024-11-01 21:17:09 +08:00