vkdoom_m/src/common/menu
Sally Coolatta ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
..
joystickmenu.cpp Tie axis data to the button map 2025-08-23 05:18:34 -04:00
menu.cpp Added Home/End menu binds 2025-07-12 22:33:02 -03:00
menu.h Added Home/End menu binds 2025-07-12 22:33:02 -03:00
menudef.cpp Menudef bool arguments expect integers Fix 2025-08-01 17:53:05 -03:00
menustate.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
messagebox.cpp Lock down MessageBox handler 2025-07-28 14:36:54 -03:00
optionmenu.cpp Corrected overscroll behavior 2025-08-22 12:09:31 -03:00
resolutionmenu.cpp Fixed custom height and width not saving. 2023-01-01 22:52:55 -05:00
savegamemanager.cpp Added UUID for game sessions 2025-07-26 11:43:59 -03:00
savegamemanager.h Added UUID for game sessions 2025-07-26 11:43:59 -03:00