vkdoom_m/src/gl/scene
Christoph Oelckers 20e84fff5a - fixed crash with GL 3.x and fixed colormap active.
This must skip all light processing. On GL 4.5 it will only collect useless data but on GL 3.x it will run into an unmapped buffer situation.
2018-06-12 17:55:20 +02:00
..
gl_drawinfo.cpp - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
gl_drawinfo.h Merge branch 'indexbuffer' 2018-05-22 22:10:21 +02:00
gl_flats.cpp - fixed crash with GL 3.x and fixed colormap active. 2018-06-12 17:55:20 +02:00
gl_portal.cpp - use proper map section for wall mirror portal 2018-05-29 12:16:20 +03:00
gl_portal.h - most of gl_bsp.cpp moved to HWDrawInfo. 2018-05-22 00:27:39 +02:00
gl_scene.cpp Moved ScopedViewShifter to hwrenderer/ . 2018-06-12 14:47:05 +02:00
gl_scenedrawer.h - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
gl_skydome.cpp - removed more occurences of gl_drawinfo. 2018-05-21 20:28:12 +02:00
gl_sprite.cpp - removed gl_drawinfo-> from FDrawInfo member functions and pass it to some other functions as a parameter. 2018-05-21 11:36:07 +02:00
gl_walls_draw.cpp - fixed rendering of environment map on mirrors 2018-05-30 15:46:53 +03:00
gl_weapon.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00