This must skip all light processing. On GL 4.5 it will only collect useless data but on GL 3.x it will run into an unmapped buffer situation. |
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|---|---|---|
| .. | ||
| gl_drawinfo.cpp | ||
| gl_drawinfo.h | ||
| gl_flats.cpp | ||
| gl_portal.cpp | ||
| gl_portal.h | ||
| gl_scene.cpp | ||
| gl_scenedrawer.h | ||
| gl_skydome.cpp | ||
| gl_sprite.cpp | ||
| gl_walls_draw.cpp | ||
| gl_weapon.cpp | ||