vkdoom_m/src/common/rendering
Christoph Oelckers cc617d9085 - Backend update from Raze.
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
..
gl Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
gl_load Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
gles - Backend update from Raze. 2021-10-30 09:29:21 +02:00
hwrenderer Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
polyrenderer Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
vulkan Fix vulkan validation errors for wrong image transitions and buffers used after destroyed 2021-10-29 22:38:18 +02:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
v_video.cpp - add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends 2021-10-20 06:49:45 -04:00
v_video.h - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00