vkdoom_m/src/gl/scene
2018-04-28 00:18:49 +02:00
..
gl_bsp.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_drawinfo.cpp - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
gl_drawinfo.h - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
gl_flats.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_portal.cpp - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
gl_portal.h - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
gl_scene.cpp - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
gl_scenedrawer.h - cleaned up includes for gl_decal.cpp 2018-04-27 20:28:59 +02:00
gl_sky.cpp - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
gl_skydome.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sprite.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_spritelight.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_swscene.cpp - header cleanup for gl_swscene. 2018-04-27 00:53:58 +02:00
gl_swscene.h - header cleanup for gl_swscene. 2018-04-27 00:53:58 +02:00
gl_wall.h Decal work. Not finished yet. 2018-04-27 11:40:23 +02:00
gl_walls_draw.cpp - removed gl dependencies from gl_sky.cpp by moving some data into other places. 2018-04-28 00:18:49 +02:00
gl_weapon.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00