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gl_bsp.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
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gl_drawinfo.cpp
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- finished decal render refactoring.
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2018-04-27 20:18:52 +02:00 |
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gl_drawinfo.h
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- finished decal render refactoring.
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2018-04-27 20:18:52 +02:00 |
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gl_flats.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
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gl_portal.cpp
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- removed gl dependencies from gl_sky.cpp by moving some data into other places.
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2018-04-28 00:18:49 +02:00 |
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gl_portal.h
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- removed gl dependencies from gl_sky.cpp by moving some data into other places.
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2018-04-28 00:18:49 +02:00 |
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gl_scene.cpp
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- removed gl dependencies from gl_sky.cpp by moving some data into other places.
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2018-04-28 00:18:49 +02:00 |
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gl_scenedrawer.h
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- cleaned up includes for gl_decal.cpp
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2018-04-27 20:28:59 +02:00 |
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gl_sky.cpp
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- removed gl dependencies from gl_sky.cpp by moving some data into other places.
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2018-04-28 00:18:49 +02:00 |
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gl_skydome.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
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gl_sprite.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
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gl_spritelight.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
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gl_swscene.cpp
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- header cleanup for gl_swscene.
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2018-04-27 00:53:58 +02:00 |
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gl_swscene.h
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- header cleanup for gl_swscene.
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2018-04-27 00:53:58 +02:00 |
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gl_wall.h
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Decal work. Not finished yet.
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2018-04-27 11:40:23 +02:00 |
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gl_walls_draw.cpp
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- removed gl dependencies from gl_sky.cpp by moving some data into other places.
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2018-04-28 00:18:49 +02:00 |
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gl_weapon.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |