vkdoom_m/src/g_heretic
Christoph Oelckers affd0e5034 - Converted the mace and all related actors to DECORATE and generalized
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
  for replacement actors.


SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00
..
a_chicken.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_dsparil.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_hereticartifacts.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_hereticglobal.h - Fixed: Thew sounds of Strife's intro need CHAN_UI. 2008-07-23 19:39:01 +00:00
a_hereticimp.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_hereticmisc.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_hereticweaps.cpp - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_ironlich.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_knight.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_wizard.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
heretic_sbar.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00