vkdoom_m/src/rendering/hwrenderer/scene
2020-04-19 10:57:47 +02:00
..
hw_bsp.cpp - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp - use FGameTexture instead of FMaterial for texture tracking in HWWall. 2020-04-19 10:57:47 +02:00
hw_drawinfo.cpp - moved special color maps to utilities. 2020-04-11 20:19:52 +02:00
hw_drawinfo.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlist.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_drawlist.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_drawstructs.h - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_fakeflat.cpp - transitioned the GLDEFS parser to FGameTexture. 2020-04-19 10:57:46 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_portal.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_portal.h - const-ified the palette pointers in the texture creation code. 2020-04-11 20:20:39 +02:00
hw_renderhacks.cpp - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
hw_renderstate.cpp - minor adjustments 2019-03-17 21:14:51 +01:00
hw_renderstate.h - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_sky.cpp - transitioned the GLDEFS parser to FGameTexture. 2020-04-19 10:57:46 +02:00
hw_skydome.cpp - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_skydome.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
hw_skyportal.cpp - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_spritelight.cpp - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
hw_sprites.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_viewpointuniforms.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
hw_walls.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_walls_vertex.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_weapon.cpp - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00
hw_weapon.h - removed FMaterial references from other high level renderer data like HWFlat and HWSprite. 2020-04-19 10:57:47 +02:00