vkdoom_m/src/r_data
Ricardo Luís Vaz Silva 807043b995 dynlight optimize attempt
2025-08-07 21:04:26 -03:00
..
a_dynlightdata.cpp - Add "Intensity" property for dynamic lights in GLDEFS that will multiply the brightness of the light, useful for overbrightening/underbrightening a light. 2025-05-17 00:42:01 -03:00
colormaps.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
colormaps.h - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
gldefs.cpp - Add "Intensity" property for dynamic lights in GLDEFS that will multiply the brightness of the light, useful for overbrightening/underbrightening a light. 2025-05-17 00:42:01 -03:00
models.cpp Fixes sign-compare warnings 2025-07-18 21:11:50 -03:00
models.h Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
portalgroups.cpp addressed a few things pointed out by static analysis 2024-01-07 08:46:47 +01:00
r_canvastexture.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
r_canvastexture.h Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
r_sections.cpp Scrap dlight lighthead link lists 2025-04-06 13:06:57 -07:00
r_sections.h dynlight optimize attempt 2025-08-07 21:04:26 -03:00
r_translate.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
r_translate.h serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
r_vanillatrans.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_vanillatrans.h Add missing include guards 2023-05-29 07:35:26 +02:00
sprites.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
sprites.h - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
v_palette.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00