vkdoom_m/src/rendering
Christoph Oelckers ce95d7379f - swapped out the license in two files.
BSD is preferred over LGPL
2020-04-21 21:06:11 +02:00
..
2d - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
gl - swapped out the license in two files. 2020-04-21 21:06:11 +02:00
hwrenderer Merge branch 'master' into texture_rework 2020-04-19 18:07:16 +02:00
polyrenderer - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
swrenderer - fixed compile errors pointed out by CI 2020-04-19 19:05:50 +02:00
vulkan - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
v_video.cpp - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
v_video.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00