This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one. |
||
|---|---|---|
| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| raven | ||
| shared | ||
| strife | ||
| actor.txt | ||
| actor_checks.txt | ||
| base.txt | ||
| compatibility.txt | ||
| constants.txt | ||
| dynarrays.txt | ||