* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed. * save FixedBitArrays as base64 in savegames. * allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve. * constexpr in palette code, also replacing #defines with enums. |
||
|---|---|---|
| .. | ||
| math | ||
| rapidjson | ||
| sfmt | ||
| base64.cpp | ||
| base64.h | ||
| ctpl.h | ||
| earcut.hpp | ||
| m_crc32.h | ||
| md5.cpp | ||
| md5.h | ||
| strnatcmp.c | ||
| strnatcmp.h | ||
| superfasthash.cpp | ||
| superfasthash.h | ||
| xs_Float.h | ||