vkdoom_m/src/win32
Christoph Oelckers cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00
..
afxres.h
base_sysfb.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
helperthread.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
helperthread.h
i_cd.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
i_crash.cpp - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
i_dijoy.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_input.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_input.h - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_keyboard.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_main.cpp - created a new zmusic library which will eventually contain all the music playback code. 2019-09-28 18:32:25 +02:00
i_mouse.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_rawps2.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_specialpaths.cpp - created a new zmusic library which will eventually contain all the music playback code. 2019-09-28 18:32:25 +02:00
i_system.cpp - created a new zmusic library which will eventually contain all the music playback code. 2019-09-28 18:32:25 +02:00
i_system.h - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
i_xinput.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
icon1.ico
resource.h - fixed Windows startup. 2019-02-17 10:10:41 +01:00
st_start.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
wglext.h
win32basevideo.cpp - fixed: GetDisplayDeviceName must always pick a valid monitor. 2019-04-19 07:33:51 +02:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
win32glvideo.h
win32vulkanvideo.cpp - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
win32vulkanvideo.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc - fixed crash log display. 2019-02-17 08:50:49 +01:00