vkdoom_m/src
Christoph Oelckers d0a2713820 limit uniform blocks to 64kb.
The GL uniform code is not capable of dealing with large blocks, so restrict it to what most drivers report as their maximum.
2024-02-04 13:36:25 +01:00
..
common limit uniform blocks to 64kb. 2024-02-04 13:36:25 +01:00
console Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
gamedata Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
launcher activate localization of tabs and text update. 2024-01-11 17:50:26 +01:00
maploader Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim Fixed missing return in DisableLocalRendering 2024-02-01 08:43:49 -05:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
rendering Fixed psprites & viewpos being completely broken for non-isometric mode. 2024-02-03 11:22:16 -05:00
scripting Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp Added new AutomapOffsets property. 2024-01-28 09:48:41 -05:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
ct_chat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp Added client-side item pick ups 2024-02-01 08:43:49 -05:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_net.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Added client-side item pick ups 2024-02-01 08:43:49 -05:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added 64-bit networking support 2024-01-05 23:33:15 +01:00
events.h Added 64-bit networking support 2024-01-05 23:33:15 +01:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_conversation.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
p_saveg.h
p_setup.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00