10 lines
188 B
GLSL
10 lines
188 B
GLSL
|
|
layout(set = 0, binding = 0) uniform sampler2D Tex;
|
|
|
|
layout(location = 0) in vec2 TexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(Tex, TexCoord);
|
|
}
|