vkdoom_m/wadsrc/static/shaders/lightmap/frag_copy.glsl

10 lines
188 B
GLSL

layout(set = 0, binding = 0) uniform sampler2D Tex;
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(Tex, TexCoord);
}