vkdoom_m/src/common/menu
Boondorl 599b00f2ea Extended MENUDEF Functionality
*Added Font and TextureID types to Option and Image Scroller items (List items already have these)
*Added "Class" instruction for Image Scrollers
*Added ability for Option items to read in their OptionMenuDescriptor (List and Image Scroller items already have this)
*Added "ForceList" instruction for Lists so that skill, playerclass, and episode menus don't get overridden
2022-11-22 07:43:23 +01:00
..
joystickmenu.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
menu.cpp - marked a few Printf calls in critical error paths as PRINT_NONOTIFY. 2022-10-20 23:55:29 +02:00
menu.h Extended MENUDEF Functionality 2022-11-22 07:43:23 +01:00
menudef.cpp Extended MENUDEF Functionality 2022-11-22 07:43:23 +01:00
menustate.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
messagebox.cpp - handle menu customization via callbacks. 2022-10-02 17:49:39 +02:00
optionmenu.cpp - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
resolutionmenu.cpp - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
savegamemanager.cpp - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
savegamemanager.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00