vkdoom_m/src/rendering/swrenderer/scene
2021-03-26 07:09:33 -04:00
..
r_3dfloors.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_3dfloors.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_light.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_light.h - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
r_opaque_pass.cpp Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
r_opaque_pass.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_portal.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_portal.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_scene.cpp Add debug code for showing the render slices 2021-03-26 07:09:33 -04:00
r_scene.h - implement camera textures 2019-05-29 05:45:19 +02:00
r_translucent_pass.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_translucent_pass.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00