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backend
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- removed explicit self null tests from dynarray native wrappers
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2019-06-09 10:27:21 +03:00 |
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decorate
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- fixed crash on message output during decorate parsing
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2019-05-28 18:13:34 +03:00 |
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vm
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- added null check for self pointer before calling a native function
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2019-06-07 11:02:38 -04:00 |
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zscript
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- fixed: version wasn't set for ZScript global variables
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2019-05-29 17:37:08 +03:00 |
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symbols.cpp
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- fixed erroneous removal of property flag members
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2019-02-03 12:33:06 +02:00 |
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symbols.h
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Merge branch 'asmjit' into weapon_scriptification
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2018-11-26 00:14:44 +01:00 |
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thingdef.cpp
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- fixed code emission for constant ZScript function arguments
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2019-01-23 22:37:16 +01:00 |
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thingdef.h
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- fixed code emission for constant ZScript function arguments
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2019-01-23 22:37:16 +01:00 |
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thingdef_data.cpp
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
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thingdef_properties.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
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types.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
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types.h
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- fixed compilation of targets with optimization
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2018-11-15 10:59:37 +02:00 |
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vmiterators.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
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vmthunks.cpp
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- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
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2019-04-22 09:08:43 +02:00 |
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vmthunks_actors.cpp
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- fixed wrong native call for Actor.Vec2Offset()
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2019-05-25 17:14:52 +03:00 |