vkdoom_m/dumb/src/it/xmeffect.c
Randy Heit 01f59fa85f - Added an alternate module replay engine that uses foo_dumb's replayer, a
heavily customized version of DUMB (Dynamic Universal Music Bibliotheque).
  It has been slightly modified by me:
  * Added support for Ogg Vorbis-compressed samples in XM files ala FMOD.
  * Removed excessive mallocs from the replay core.
  * Rerolled the loops in resample.c. Unrolling them made the object file
    ~250k large while providing little benefit. Even at ~100k, I think it's
    still larger than it ought to be, but I'll live with it for now.
  Other than that, it's essentially the same thing you'd hear in foobar2000,
  minus some subsong detection features. Release builds of the library look
  like they might even be slightly faster than FMOD, which is a plus.
- Fixed: Timidity::font_add() did not release the file reader it created.
- Fixed: The SF2 loader did not free the sample headers in its destructor.


SVN r995 (trunk)
2008-05-29 23:33:07 +00:00

243 lines
7.7 KiB
C

/* _______ ____ __ ___ ___
* \ _ \ \ / \ / \ \ / / ' ' '
* | | \ \ | | || | \/ | . .
* | | | | | | || ||\ /| |
* | | | | | | || || \/ | | ' ' '
* | | | | | | || || | | . .
* | |_/ / \ \__// || | |
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
* / \
* / . \
* xmeffect.c - Code for converting MOD/XM / / \ \
* effects to IT effects. | < / \_
* | \/ /\ /
* By Julien Cugniere. Ripped out of readxm.c \_ / > /
* by entheh. | \ / /
* | ' /
* \__/
*/
#include <stdlib.h>
#include <string.h>
#include "dumb.h"
#include "internal/it.h"
#if 0
unsigned char **_dumb_malloc2(int w, int h)
{
unsigned char **line = malloc(h * sizeof(*line));
int i;
if (!line) return NULL;
line[0] = malloc(w * h * sizeof(*line[0]));
if (!line[0]) {
free(line);
return NULL;
}
for (i = 1; i < h; i++)
line[i] = line[i-1] + w;
memset(line[0], 0, w*h);
return line;
}
void _dumb_free2(unsigned char **line)
{
if (line) {
if (line[0])
free(line[0]);
free(line);
}
}
/* Effects having a memory. 2 means that the two parts of the effectvalue
* should be handled separately.
*/
static const char xm_has_memory[] = {
/* 0 1 2 3 4 5 6 7 8 9 A B C D (E) F G H K L P R T (X) */
0, 1, 1, 1, 2, 1, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,
/* E0 E1 E2 E3 E4 E5 E6 E7 E9 EA EB EC ED EE X1 X2 */
0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#endif
/* Effects marked with 'special' are handled specifically in itrender.c */
void _dumb_it_xm_convert_effect(int effect, int value, IT_ENTRY *entry, int mod)
{
const int log = 0;
if ((!effect && !value) || (effect >= XM_N_EFFECTS))
return;
if (log) printf("%c%02X", (effect<10)?('0'+effect):('A'+effect-10), value);
/* Linearisation of the effect number... */
if (effect == XM_E) {
effect = EBASE + HIGH(value);
value = LOW(value);
} else if (effect == XM_X) {
effect = XBASE + HIGH(value);
value = LOW(value);
}
if (log) printf(" - %2d %02X", effect, value);
#if 0 // This should be handled in itrender.c!
/* update effect memory */
switch (xm_has_memory[effect]) {
case 1:
if (!value)
value = memory[entry->channel][effect];
else
memory[entry->channel][effect] = value;
break;
case 2:
if (!HIGH(value))
SET_HIGH(value, HIGH(memory[entry->channel][effect]));
else
SET_HIGH(memory[entry->channel][effect], HIGH(value));
if (!LOW(value))
SET_LOW(value, LOW(memory[entry->channel][effect]));
else
SET_LOW(memory[entry->channel][effect], LOW(value));
break;
}
#endif
/* convert effect */
entry->mask |= IT_ENTRY_EFFECT;
switch (effect) {
case XM_APPREGIO: effect = IT_ARPEGGIO; break;
case XM_VIBRATO: effect = IT_VIBRATO; break;
case XM_TONE_PORTAMENTO: effect = IT_TONE_PORTAMENTO; break;
case XM_TREMOLO: effect = IT_TREMOLO; break;
case XM_SET_PANNING: effect = IT_SET_PANNING; break;
case XM_SAMPLE_OFFSET: effect = IT_SET_SAMPLE_OFFSET; break;
case XM_POSITION_JUMP: effect = IT_JUMP_TO_ORDER; break;
case XM_MULTI_RETRIG: effect = IT_RETRIGGER_NOTE; break;
case XM_TREMOR: effect = IT_TREMOR; break;
case XM_PORTAMENTO_UP: effect = IT_XM_PORTAMENTO_UP; break;
case XM_PORTAMENTO_DOWN: effect = IT_XM_PORTAMENTO_DOWN; break;
case XM_SET_CHANNEL_VOLUME: effect = IT_SET_CHANNEL_VOLUME; break; /* special */
case XM_VOLSLIDE_TONEPORTA: effect = IT_VOLSLIDE_TONEPORTA; break; /* special */
case XM_VOLSLIDE_VIBRATO: effect = IT_VOLSLIDE_VIBRATO; break; /* special */
case XM_PATTERN_BREAK:
effect = IT_BREAK_TO_ROW;
value = BCD_TO_NORMAL(value);
if (value > 63) value = 0; /* FT2, maybe ProTracker? */
break;
case XM_VOLUME_SLIDE: /* special */
effect = IT_VOLUME_SLIDE;
value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, LOW(value));
break;
case XM_PANNING_SLIDE:
effect = IT_PANNING_SLIDE;
//value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, LOW(value));
value = HIGH(value) ? EFFECT_VALUE(0, HIGH(value)) : EFFECT_VALUE(LOW(value), 0);
break;
case XM_GLOBAL_VOLUME_SLIDE: /* special */
effect = IT_GLOBAL_VOLUME_SLIDE;
value = HIGH(value) ? EFFECT_VALUE(HIGH(value), 0) : EFFECT_VALUE(0, LOW(value));
break;
case XM_SET_TEMPO_BPM:
if (mod) effect = (value <= 0x20) ? (IT_SET_SPEED) : (IT_SET_SONG_TEMPO);
else effect = (value < 0x20) ? (IT_SET_SPEED) : (IT_SET_SONG_TEMPO);
break;
case XM_SET_GLOBAL_VOLUME:
effect = IT_SET_GLOBAL_VOLUME;
value *= 2;
break;
case XM_KEY_OFF:
effect = IT_XM_KEY_OFF;
break;
case XM_SET_ENVELOPE_POSITION:
effect = IT_XM_SET_ENVELOPE_POSITION;
break;
case EBASE+XM_E_SET_FILTER: effect = SBASE+IT_S_SET_FILTER; break;
case EBASE+XM_E_SET_GLISSANDO_CONTROL: effect = SBASE+IT_S_SET_GLISSANDO_CONTROL; break; /** TODO */
case EBASE+XM_E_SET_FINETUNE: effect = SBASE+IT_S_FINETUNE; break;
case EBASE+XM_E_SET_LOOP: effect = SBASE+IT_S_PATTERN_LOOP; break;
case EBASE+XM_E_NOTE_CUT: effect = SBASE+IT_S_DELAYED_NOTE_CUT; break;
case EBASE+XM_E_NOTE_DELAY: effect = SBASE+IT_S_NOTE_DELAY; break;
case EBASE+XM_E_PATTERN_DELAY: effect = SBASE+IT_S_PATTERN_DELAY; break;
case EBASE+XM_E_SET_PANNING: effect = SBASE+IT_S_SET_PAN; break;
case EBASE+XM_E_FINE_VOLSLIDE_UP: effect = IT_XM_FINE_VOLSLIDE_UP; break;
case EBASE+XM_E_FINE_VOLSLIDE_DOWN: effect = IT_XM_FINE_VOLSLIDE_DOWN; break;
case EBASE + XM_E_FINE_PORTA_UP:
effect = IT_PORTAMENTO_UP;
value = EFFECT_VALUE(0xF, value);
break;
case EBASE + XM_E_FINE_PORTA_DOWN:
effect = IT_PORTAMENTO_DOWN;
value = EFFECT_VALUE(0xF, value);
break;
case EBASE + XM_E_RETRIG_NOTE:
effect = IT_XM_RETRIGGER_NOTE;
value = EFFECT_VALUE(0, value);
break;
case EBASE + XM_E_SET_VIBRATO_CONTROL:
effect = SBASE+IT_S_SET_VIBRATO_WAVEFORM;
value &= ~4;
break;
case EBASE + XM_E_SET_TREMOLO_CONTROL:
effect = SBASE+IT_S_SET_TREMOLO_WAVEFORM;
value &= ~4;
break;
case XBASE + XM_X_EXTRAFINE_PORTA_UP:
effect = IT_PORTAMENTO_UP;
value = EFFECT_VALUE(0xE, value);
break;
case XBASE + XM_X_EXTRAFINE_PORTA_DOWN:
effect = IT_PORTAMENTO_DOWN;
value = EFFECT_VALUE(0xE, value);
break;
default:
/* user effect (often used in demos for synchronisation) */
entry->mask &= ~IT_ENTRY_EFFECT;
}
if (log) printf(" - %2d %02X", effect, value);
/* Inverse linearisation... */
if (effect >= SBASE && effect < SBASE+16) {
value = EFFECT_VALUE(effect-SBASE, value);
effect = IT_S;
}
if (log) printf(" - %c%02X\n", 'A'+effect-1, value);
entry->effect = effect;
entry->effectvalue = value;
}