vkdoom_m/src/gamedata
alexey.lysiuk 5a19010699 - added ability to filter VM disassembly dump
Use '-dumpdisasm something' to output functions with 'something' in their printable names
Open and close output file only once when processing code generated by Dehacked, and calculate its sizes as well
2020-01-19 16:48:35 +02:00
..
fonts - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
resourcefiles - missed a warning. 2020-01-12 08:26:07 +01:00
textures - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 08:18:47 +01:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp - added ability to filter VM disassembly dump 2020-01-19 16:48:35 +02:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_mapinfo.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - added ability to set custom alternative HUD 2019-11-26 15:45:18 +02:00
gi.h - added ability to set custom alternative HUD 2019-11-26 15:45:18 +02:00
gstrings.h
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 02:13:19 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h Add more ways to prevent GZDoom from drawing skybox walls 2020-01-11 13:24:02 +01:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
stringtable.cpp - fixed erroneous override of default language strings 2020-01-06 10:22:42 +02:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-16 12:39:36 +03:00
w_wad.cpp - add check for unity version of Nerve.wad 2020-01-18 22:19:42 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-13 13:55:53 +02:00
w_zip.h