vkdoom_m/src
Randy Heit d4c8c47796 - If SetActivatorToTarget is used for a player-run script, and the player is
alive, it now sets the activator to the actor the player is aiming at. I
  also noticed that this looked like it was a quick copy'n'paste job from
  SetActivator. It returns false if the activator at the end of the function
  was the world, but it never sets the activator to the world. I'm not sure
  that's the best use of the return value.


SVN r1760 (trunk)
2009-08-08 01:34:20 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Added support for per-SpawnShot spawn lists. (Also fixed a potential 2009-08-08 01:18:15 +00:00
g_heretic - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
g_hexen - Gez's patch for more A_WeaponReady flags: 2009-07-16 22:40:04 +00:00
g_raven - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
g_shared - Added player MugShotMaxHealth property. Negative values use the player's 2009-08-07 04:20:28 +00:00
g_strife - Backported 2 fixes from Skulltag: 2009-07-12 12:19:11 +00:00
oplsynth - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
resourcefiles - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
sdl - fixed blue colormap 2009-07-17 08:08:02 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
textures - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
thingdef - Added player MugShotMaxHealth property. Negative values use the player's 2009-08-07 04:20:28 +00:00
timidity - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
win32 - Changed the DWORDs in dobject.h into uint32s, since they were preventing 2009-08-08 00:36:35 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
actor.h - Added MF6_NOTELEPORT flag. 2009-08-07 03:41:23 +00:00
am_map.cpp - Fixed: using custom automap backgrounds crashed. 2009-07-24 20:25:19 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h
basictypes.h - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Added default bindings for the Xbox 360 controller buttons. 2009-07-23 05:06:38 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - Added buddha cheat. 2009-08-07 04:08:38 +00:00
c_console.cpp - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
c_dispatch.h The menu code sucks! 2009-07-26 03:25:18 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
cmdlib.cpp - Specifying non-existent directories with -savedir or the save_dir cvar now 2009-05-26 01:05:01 +00:00
cmdlib.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
colormatcher.cpp
colormatcher.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
compatibility.cpp - Added A_Mushroom compatibility option for Dehacked. 2009-08-02 15:54:34 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - Changed: DEHACKED parsing is disabled now when a user supplied DEHSUPP lump 2009-08-02 18:23:05 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - re-fix of Gez's MAX_MANA patch 2009-06-04 22:05:12 +00:00
d_main.cpp - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_main.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_net.cpp - Added kgsws's SummonActor enhancement and bumped netgame and demo versions 2009-08-03 20:40:45 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - fixed: level.flags2 was not stored in savegames. Also bumped min. savegame 2009-02-25 22:10:06 +00:00
d_player.h - Added player MugShotMaxHealth property. Negative values use the player's 2009-08-07 04:20:28 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Added buddha cheat. 2009-08-07 04:08:38 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.h - Changed the DWORDs in dobject.h into uint32s, since they were preventing 2009-08-08 00:36:35 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp
doomdef.h - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps. 2009-08-05 01:13:41 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
f_finale.h - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
g_level.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
g_mapinfo.cpp - Added A_Mushroom compatibility option for Dehacked. 2009-08-02 15:54:34 +00:00
g_skill.cpp - Fixed: Redefining an existing skill would set that skills ACSReturn to be 2009-07-23 04:33:07 +00:00
gameconfigfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h
gi.cpp - Fixed: The border definition in MAPINFO's gameinfo block used extra braces. 2009-07-04 01:15:38 +00:00
gi.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Turned net decompression into a non fatal error. It now drops the packet 2009-07-17 02:13:27 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Added kgsws's SummonActor enhancement and bumped netgame and demo versions 2009-08-03 20:40:45 +00:00
info.h - Added Gez's actor replacement per skill submission. 2009-06-26 17:17:52 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Fixed: Removing malloc.h for every system because FreeBSD doesn't like 2009-04-08 04:14:37 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - Added buddha cheat. 2009-08-07 04:08:38 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_joy.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
m_joy.h The menu code sucks! 2009-07-26 03:25:18 +00:00
m_menu.cpp - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_menu.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_misc.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
m_misc.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_options.cpp - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_png.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
md5.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - added submission for raising master/children/siblings. 2009-07-13 22:07:18 +00:00
nodebuild.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
nodebuild.h - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_utility.cpp - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00
p_3dfloors.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_3dfloors.h - made 3D floor constants available even when 3D floor code is defined out. 2009-01-24 09:07:14 +00:00
p_3dmidtex.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - If SetActivatorToTarget is used for a player-run script, and the player is 2009-08-08 01:34:20 +00:00
p_acs.h - Added Gez's CheckActorProperty submission. 2009-07-05 05:56:20 +00:00
p_buildmap.cpp - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
p_ceiling.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_conversation.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_conversation.h - Fixed: With opl_onechip set the second OPL chip was never set to anything valid 2009-02-22 10:25:12 +00:00
p_doors.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_effect.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Added code submissions for non-piercing railguns and new skill options. 2009-07-04 18:17:44 +00:00
p_enemy.h - changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will 2009-03-03 21:17:00 +00:00
p_enemy_a_lookex.cpp - Added code submissions for non-piercing railguns and new skill options. 2009-07-04 18:17:44 +00:00
p_floor.cpp - Swapped the order of floor and ceiling moves in DElevator::Tick() so that 2009-08-05 00:36:01 +00:00
p_interaction.cpp - Added buddha cheat. 2009-08-07 04:08:38 +00:00
p_lights.cpp
p_linkedsectors.cpp - Fixed: Altering a link type with Sector_SetLink did not work. 2009-03-29 08:55:15 +00:00
p_lnspec.cpp - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - added submission for raising master/children/siblings. 2009-07-13 22:07:18 +00:00
p_map.cpp - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
p_maputl.cpp - And again... 2009-04-09 02:02:55 +00:00
p_mobj.cpp - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_pspr.cpp - Gez's patch for more A_WeaponReady flags: 2009-07-16 22:40:04 +00:00
p_pspr.h - Gez's patch for more A_WeaponReady flags: 2009-07-16 22:40:04 +00:00
p_saveg.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_setup.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer 2009-06-23 02:33:18 +00:00
p_spec.cpp - Added TELEFRAG_DAMAGE constant, and changed the two places that still used 2009-08-07 03:57:03 +00:00
p_spec.h - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_teleport.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_terrain.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_terrain.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_things.cpp - added submission for raising master/children/siblings. 2009-07-13 22:07:18 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - added submission for raising master/children/siblings. 2009-07-13 22:07:18 +00:00
p_user.cpp - Added buddha cheat. 2009-08-07 04:08:38 +00:00
p_writemap.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_xlat.cpp - Fixed: When using BOOM-style sector flags and specials together, the 2009-03-04 23:07:18 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
r_anim.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
r_blend.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_bsp.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - Fixed non-POD passing in G_BuildSaveName() and other things GCC warned 2009-05-15 03:11:44 +00:00
r_data.h - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
r_defs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
r_draw.cpp - Changed: Making the gameinfo customizable by MAPINFO requires different 2009-03-23 17:46:59 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - Added a "BlueMap" for powerup colors. 2009-07-17 01:17:06 +00:00
r_main.h - Added a "BlueMap" for powerup colors. 2009-07-17 01:17:06 +00:00
r_plane.cpp - Fixed: R_DrawSkyStriped used frontyScale without initializing it first. 2009-06-09 07:45:04 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
r_polymost.h
r_segs.cpp - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
r_translate.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
s_advsound.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sndseq.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sound.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
s_sound.h - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
sc_man.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man_scanner.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
sc_man_scanner.re - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
skins.cpp
skins.h
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as 2009-03-29 02:40:41 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
tagitem.h
tarray.h - Added GCC headers for intptr_t to tarray.h. 2009-02-24 21:19:10 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end. 2009-04-08 04:47:21 +00:00
v_font.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - fixed blue colormap 2009-07-17 08:08:02 +00:00
v_palette.h - Added a "BlueMap" for powerup colors. 2009-07-17 01:17:06 +00:00
v_pfx.cpp - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
v_pfx.h
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - Added Hirogen2's unlimited pickup patch. 2009-06-06 15:21:57 +00:00
v_video.h - Added code submissions for non-piercing railguns and new skill options. 2009-07-04 18:17:44 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h
version.h - Added kgsws's SummonActor enhancement and bumped netgame and demo versions 2009-08-03 20:40:45 +00:00
w_wad.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
w_wad.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
w_zip.h - Found a copy of PKZIP 1.1 and verified that Implode support works with 2009-05-16 03:10:37 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Fixed: Setting intermissioncounter to false in gameinfo drew all the stats 2009-07-04 01:26:57 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
x86.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00