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OrdinaryMagician
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vkdoom_m
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d55dfcdb1d
vkdoom_m
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wadsrc
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static
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actors
History
Christoph Oelckers
e56e525d0f
- A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo
2014-06-22 08:55:21 +02:00
..
chex
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
2010-08-18 20:26:25 +00:00
doom
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
heretic
Enable fighting between different types of gargoyles and golems
2014-03-30 13:27:27 +03:00
hexen
Add NOBLOOD flag to Heresiarch actor
2014-03-18 12:29:14 +02:00
raven
Add NOGRAVITY to every Raven actor with FLOATBOB
2013-11-19 19:42:13 -06:00
shared
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
strife
Added slow states to relevant Strife monsters
2014-04-17 17:42:16 +02:00
actor.txt
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
2014-05-08 09:15:56 +02:00
constants.txt
- A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo
2014-06-22 08:55:21 +02:00