vkdoom_m/src/gl/textures
Christoph Oelckers d58d1e21d0 - removed the texture invalidation check from FHardwareTexture.
This is not needed anymore because only warp and camera textures still implement CheckModified and both are excluded here.
2018-07-15 00:28:16 +02:00
..
gl_hwtexture.cpp - removed the texture invalidation check from FHardwareTexture. 2018-07-15 00:28:16 +02:00
gl_hwtexture.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_samplers.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00