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buffers.h
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IQM Support Implemented
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2022-10-19 22:48:57 +02:00 |
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flatvertices.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-16 01:57:38 +08:00 |
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flatvertices.h
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-16 01:57:38 +08:00 |
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hw_aabbtree.cpp
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_bonebuffer.cpp
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- use uniform buffers for dynamic lights everywhere.
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2023-02-18 12:22:26 +01:00 |
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hw_bonebuffer.h
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GLES: Added IQM bone support.
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2022-11-13 21:19:54 +01:00 |
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hw_clock.cpp
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- removed all vid_fps offsetting.
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2022-06-05 12:16:56 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_collision.cpp
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_collision.h
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_cvars.cpp
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Change more default settings
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2023-03-19 04:35:27 +08:00 |
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hw_cvars.h
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Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
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2023-03-16 23:15:02 +01:00 |
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hw_dynlightdata.h
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- backend update from Raze.
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2022-01-11 17:19:16 +01:00 |
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hw_levelmesh.h
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_lightbuffer.cpp
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- use uniform buffers for dynamic lights everywhere.
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2023-02-18 12:22:26 +01:00 |
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hw_lightbuffer.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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hw_modelvertexbuffer.cpp
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IQM Support Implemented
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2022-10-19 22:48:57 +02:00 |
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hw_modelvertexbuffer.h
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_renderstate.h
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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hw_shaderpatcher.cpp
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shaderpatcher.h
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shadowmap.cpp
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Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
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2023-03-16 23:15:02 +01:00 |
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hw_shadowmap.h
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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hw_skydome.cpp
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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hw_skydome.h
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Fix the discolored sky bug
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2022-06-13 21:34:30 -04:00 |
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hw_viewpointbuffer.cpp
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GLES: Fix first wipe
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2023-01-29 20:03:05 +01:00 |
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hw_viewpointbuffer.h
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Add support for multiple 2d drawer viewpoints in the same frame
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2022-07-25 18:50:16 +02:00 |
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hw_viewpointuniforms.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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hw_vrmodes.cpp
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- reverted the license of the stereo3D code to BSD.
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2022-01-02 11:41:32 +01:00 |
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hw_vrmodes.h
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Side By Side Letterbox Display mode (#1255)
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2021-01-13 07:09:13 -05:00 |
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renderqueue.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |
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shaderuniforms.h
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IQM Support Implemented
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2022-10-19 22:48:57 +02:00 |