vkdoom_m/src/common/rendering/hwrenderer/data
2023-04-06 19:36:58 +02:00
..
buffers.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
flatvertices.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
flatvertices.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
hw_aabbtree.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_bonebuffer.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
hw_bonebuffer.h GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_collision.cpp Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_collision.h Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_cvars.cpp Change more default settings 2023-03-19 04:35:27 +08:00
hw_cvars.h Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-03-16 23:15:02 +01:00
hw_dynlightdata.h - backend update from Raze. 2022-01-11 17:19:16 +01:00
hw_levelmesh.h Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
hw_lightbuffer.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
hw_lightbuffer.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
hw_modelvertexbuffer.cpp IQM Support Implemented 2022-10-19 22:48:57 +02:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
hw_shaderpatcher.cpp Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shaderpatcher.h Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shadowmap.cpp Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-03-16 23:15:02 +01:00
hw_shadowmap.h - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_skydome.cpp - Backend update from Raze. 2022-10-25 07:02:45 +02:00
hw_skydome.h Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
hw_viewpointbuffer.cpp GLES: Fix first wipe 2023-01-29 20:03:05 +01:00
hw_viewpointbuffer.h Add support for multiple 2d drawer viewpoints in the same frame 2022-07-25 18:50:16 +02:00
hw_viewpointuniforms.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_vrmodes.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h - moved around a few more files. 2020-04-25 22:17:41 +02:00
shaderuniforms.h IQM Support Implemented 2022-10-19 22:48:57 +02:00