vkdoom_m/src/gl/dynlights
Christoph Oelckers d663f31e77 - removed the annoying assert in the dynamic light code.
I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
2017-02-01 19:24:05 +01:00
..
a_dynlight.cpp - removed the annoying assert in the dynamic light code. 2017-02-01 19:24:05 +01:00
gl_dynlight.cpp - ensure that the radius of a dynamic light remains positive to avoid problems with the assumption that a light has an actual size. 2017-01-29 12:00:05 +01:00
gl_dynlight.h - scriptified the BeginPlay methods of the VavoomLight classes. 2017-01-18 19:10:25 +01:00
gl_dynlight1.cpp - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
gl_glow.cpp - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00