| .. |
|
2d
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
audio
|
Turn on the output limiter
|
2024-06-24 17:16:26 -04:00 |
|
console
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
cutscenes
|
skip frames when playing back IVF to prevent desyncs
|
2024-04-17 20:35:49 -04:00 |
|
engine
|
Provide a diagnostic message for the two 32-bit related static_asserts
|
2024-05-18 07:48:20 -04:00 |
|
filesystem
|
Fix directory crash for filenames that appear elsewhere in the path
|
2024-07-12 13:53:45 -04:00 |
|
fonts
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
menu
|
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
|
2024-05-01 09:50:19 +02:00 |
|
models
|
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
|
2024-06-21 08:17:54 -03:00 |
|
objects
|
Add missing GC write barrier
|
2024-06-30 11:22:07 -03:00 |
|
platform
|
Fix MacOS Compilation
|
2024-05-04 03:17:16 -04:00 |
|
rendering
|
Ignore vid_maxfps when vsync is enabled.
|
2024-03-28 02:56:29 -04:00 |
|
scripting
|
restrict new relaxed named arguments to zscript >= 4.13
|
2024-06-03 10:52:07 -03:00 |
|
startscreen
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
statusbar
|
use FTranslationID in all places where strict type checking is needed.
|
2023-11-09 23:04:10 +01:00 |
|
textures
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
thirdparty
|
GCC-13 support, when precompiled headers are off
|
2024-02-05 17:40:37 +01:00 |
|
utility
|
Fixed subnormal float viewpos values breaking rendering
|
2024-07-29 03:10:50 -04:00 |
|
widgets
|
GCC-13 support, when precompiled headers are off
|
2024-02-05 17:40:37 +01:00 |