vkdoom_m/src/common
2024-07-29 03:10:50 -04:00
..
2d StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
audio Turn on the output limiter 2024-06-24 17:16:26 -04:00
console StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
cutscenes skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
engine Provide a diagnostic message for the two 32-bit related static_asserts 2024-05-18 07:48:20 -04:00
filesystem Fix directory crash for filenames that appear elsewhere in the path 2024-07-12 13:53:45 -04:00
fonts StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
menu fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file. 2024-05-01 09:50:19 +02:00
models Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00
objects Add missing GC write barrier 2024-06-30 11:22:07 -03:00
platform Fix MacOS Compilation 2024-05-04 03:17:16 -04:00
rendering Ignore vid_maxfps when vsync is enabled. 2024-03-28 02:56:29 -04:00
scripting restrict new relaxed named arguments to zscript >= 4.13 2024-06-03 10:52:07 -03:00
startscreen StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
thirdparty GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
utility Fixed subnormal float viewpos values breaking rendering 2024-07-29 03:10:50 -04:00
widgets GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00