vkdoom_m/src/rendering/polyrenderer/drawers/poly_buffer.cpp
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00

67 lines
1.9 KiB
C++

/*
** Polygon Doom software renderer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stddef.h>
#include "templates.h"
#include "doomdef.h"
#include "w_wad.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "poly_buffer.h"
#include "screen_triangle.h"
/////////////////////////////////////////////////////////////////////////////
PolyZBuffer *PolyZBuffer::Instance()
{
static PolyZBuffer buffer;
return &buffer;
}
void PolyZBuffer::Resize(int newwidth, int newheight)
{
width = newwidth;
height = newheight;
values.resize(width * height);
}
/////////////////////////////////////////////////////////////////////////////
PolyStencilBuffer *PolyStencilBuffer::Instance()
{
static PolyStencilBuffer buffer;
return &buffer;
}
void PolyStencilBuffer::Resize(int newwidth, int newheight)
{
width = newwidth;
height = newheight;
values.resize(width * height);
}