vkdoom_m/src/gl/renderer
Christoph Oelckers d72623b9b5 - eliminated global in_area variable.
Removing this made me realize that calling the renderers' FakeFlat functions from the automap is inherently unsafe with the recent refactorings because there is absolutely no guarantee that the data may actually still be defined when the automap is being drawn.
So the best approach here is to give the automap its own FakeFlat function that runs independently of render data and assumptions of data preservation. This one can also be a lot simpler because it only needs the floor, not the ceiling info.
2017-03-12 23:13:07 +01:00
..
gl_2ddrawer.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_2ddrawer.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_colormap.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_lightdata.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_lightdata.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_postprocess.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-11 19:55:43 +01:00
gl_renderbuffers.h Create a shadowmap texture and upload light list 2017-03-02 16:19:06 +01:00
gl_renderer.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_renderer.h - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_renderstate.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_renderstate.h - objectcolor stuff. 2017-01-28 19:06:21 +01:00