vkdoom_m/src/common/console
2025-07-08 10:11:28 -03:00
..
c_bind.cpp SDL2 GameController API utilized 2025-07-08 10:11:28 -03:00
c_bind.h - update of console code. 2020-09-27 09:35:06 +02:00
c_buttons.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
c_buttons.h - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
c_commandbuffer.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
c_commandbuffer.h Add missing include guards 2023-05-29 07:35:26 +02:00
c_commandline.cpp made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
c_commandline.h made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
c_console.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
c_console.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
c_consolebuffer.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
c_consolebuffer.h Add missing include guards 2023-05-29 07:35:26 +02:00
c_cvars.cpp add default values, vec4 uniforms, and cvar uniforms to post-process uniforms 2025-01-06 19:21:21 -05:00
c_cvars.h fix bug with direct cvar assignment being mistakenly allowed 2025-04-17 18:57:11 -03:00
c_dispatch.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
c_dispatch.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
c_enginecmds.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
c_expr.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
c_notifybufferbase.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
c_notifybufferbase.h - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
c_tabcomplete.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
c_tabcomplete.h - moved console command line buffer tab completion into their own files. 2020-10-16 22:57:30 +02:00
keydef.h SDL2 GameController API utilized 2025-07-08 10:11:28 -03:00