vkdoom_m/src/common/textures
Ricardo Luís Vaz Silva 54f1f5ad9d stop stupid clamp asserts
2025-07-02 12:34:10 -03:00
..
formats - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
hires backend update from Raze 2024-01-06 15:24:10 +01:00
animtexture.cpp do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
animtexture.h do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
bitmap.cpp convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
bitmap.h remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
firetexture.cpp Fixed issue where seams can be seen when using animated fire textures 2025-05-11 00:09:52 -03:00
firetexture.h Add support for fire textures in ANIMDEFS 2024-09-12 08:38:19 +02:00
gametexture.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
gametexture.h Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
hw_ihwtexture.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp Fix diffuse-only material shaders not applying. 2023-01-12 17:01:59 +01:00
hw_material.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
hw_texcontainer.h Fix precache unload bug in FHardwareTextureContainer::UnmarkAll 2024-02-19 06:45:30 -05:00
image.cpp Truecolor sky: Draw opaque black background on transparent texels 2024-09-12 08:38:19 +02:00
image.h stop stupid clamp asserts 2025-07-02 12:34:10 -03:00
imagehelpers.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
imagetexture.cpp - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
m_png.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
m_png.h - code cleanup 2023-08-25 20:07:48 +02:00
multipatchtexturebuilder.cpp warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
skyboxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
textureid.h remove unnecessary #defines 2024-02-03 16:07:12 +01:00
texturemanager.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
texturemanager.h - moved linked textures from file system to texture manager. 2023-08-22 21:49:54 +02:00
textures.h remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
v_collection.cpp - Backend update from Raze. 2023-05-27 09:31:17 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00