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formats
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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hires
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backend update from Raze
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2024-01-06 15:24:10 +01:00 |
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animtexture.cpp
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do the same for paletted and rgb textues
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2024-04-17 20:35:49 -04:00 |
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animtexture.h
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do the same for paletted and rgb textues
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2024-04-17 20:35:49 -04:00 |
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bitmap.cpp
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
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bitmap.h
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remove copying from CreateTexBuffer
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2024-04-17 20:35:49 -04:00 |
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firetexture.cpp
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Fixed issue where seams can be seen when using animated fire textures
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2025-05-11 00:09:52 -03:00 |
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firetexture.h
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Add support for fire textures in ANIMDEFS
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2024-09-12 08:38:19 +02:00 |
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gametexture.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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gametexture.h
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Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later.
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2024-10-19 18:35:54 -04:00 |
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hw_ihwtexture.cpp
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
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hw_ihwtexture.h
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- store the Vulkan descriptor sets in the material - where they belong!
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2020-04-19 10:57:56 +02:00 |
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hw_material.cpp
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Fix diffuse-only material shaders not applying.
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2023-01-12 17:01:59 +01:00 |
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hw_material.h
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- texture manager update from Raze
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2020-09-27 10:38:12 +02:00 |
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hw_texcontainer.h
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Fix precache unload bug in FHardwareTextureContainer::UnmarkAll
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2024-02-19 06:45:30 -05:00 |
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image.cpp
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Truecolor sky: Draw opaque black background on transparent texels
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2024-09-12 08:38:19 +02:00 |
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image.h
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stop stupid clamp asserts
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2025-07-02 12:34:10 -03:00 |
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imagehelpers.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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imagetexture.cpp
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- Convert the entire image backend infrastructure to be animation-friendly
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2023-08-23 18:18:45 +02:00 |
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m_png.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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m_png.h
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- code cleanup
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2023-08-25 20:07:48 +02:00 |
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multipatchtexturebuilder.cpp
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warnings and debug code cleanup
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2023-12-26 22:16:21 +01:00 |
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skyboxtexture.cpp
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
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skyboxtexture.h
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- test skyboxes with dynamic_cast and scale them properly.
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2020-04-19 10:57:55 +02:00 |
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texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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texture.cpp
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remove copying from CreateTexBuffer
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2024-04-17 20:35:49 -04:00 |
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textureid.h
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remove unnecessary #defines
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2024-02-03 16:07:12 +01:00 |
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texturemanager.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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texturemanager.h
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- moved linked textures from file system to texture manager.
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2023-08-22 21:49:54 +02:00 |
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textures.h
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remove copying from CreateTexBuffer
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2024-04-17 20:35:49 -04:00 |
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v_collection.cpp
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- Backend update from Raze.
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2023-05-27 09:31:17 +02:00 |
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v_collection.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |