vkdoom_m/wadsrc/static/zscript
Boondorl d7d71177d7 Reworked Travelling logic
Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly.  Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
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actors Reworked Travelling logic 2025-08-02 17:35:16 -03:00
engine Fix oboe 2025-08-02 15:04:34 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Expose CloseDialog 2025-07-17 23:28:10 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Reworked Travelling logic 2025-08-02 17:35:16 -03:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Added support for client-side VisualThinkers 2025-07-08 16:28:40 -03:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00