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OrdinaryMagician
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vkdoom_m
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d868f60f6c
vkdoom_m
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gl
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Christoph Oelckers
d868f60f6c
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
2014-07-13 12:14:12 +02:00
..
gl_data.cpp
removed all GL 2.x code.
2014-06-21 15:50:32 +02:00
gl_data.h
- initialize model data at engine start, not at level start.
2014-06-19 15:22:00 +02:00
gl_matrix.cpp
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
2014-07-13 12:14:12 +02:00
gl_matrix.h
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
2014-07-13 12:14:12 +02:00
gl_portaldata.cpp
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
gl_setup.cpp
- initialize model data at engine start, not at level start.
2014-06-19 15:22:00 +02:00
gl_vertexbuffer.cpp
- use vertex array objects to manage vertex buffers.
2014-07-01 00:51:02 +02:00
gl_vertexbuffer.h
- use vertex array objects to manage vertex buffers.
2014-07-01 00:51:02 +02:00