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OrdinaryMagician
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vkdoom_m
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d98b401daf
vkdoom_m
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src
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g_statusbar
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alexey.lysiuk
18bf807ab3
- fixed crash when drawing status bar on automap
...
https://forum.zdoom.org/viewtopic.php?t=70480
2020-11-01 10:39:52 +02:00
..
hudmessages.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
sbar.h
- building the new base class.
2020-10-31 12:24:14 +01:00
sbar_mugshot.cpp
- switched the entire status bar code to use FGameTexture.
2020-04-19 10:57:45 +02:00
sbarinfo.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
sbarinfo.h
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-06 12:51:03 +02:00
shared_hud.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
shared_sbar.cpp
- fixed crash when drawing status bar on automap
2020-11-01 10:39:52 +02:00