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textures
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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xlat
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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a_keys.cpp
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
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a_keys.h
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a_weapons.cpp
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Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
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2020-08-25 11:32:10 -04:00 |
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a_weapons.h
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d_dehacked.cpp
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- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
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2020-09-27 08:36:30 +02:00 |
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d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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decallib.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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decallib.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
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g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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g_mapinfo.cpp
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- Modified commit from @OrdinaryMagician #1261
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2020-12-30 11:08:43 -05:00 |
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g_mapinfo.h
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
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g_skill.cpp
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
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gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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gi.cpp
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add "hidepartimes" MAPINFO/GameInfo property
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2021-02-02 03:36:06 -05:00 |
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gi.h
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add "hidepartimes" MAPINFO/GameInfo property
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2021-02-02 03:36:06 -05:00 |
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info.cpp
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- Implemented ZScript abstract functions
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2020-10-19 08:24:43 +02:00 |
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info.h
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
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keysections.cpp
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Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
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2020-08-25 11:32:10 -04:00 |
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p_blockmap.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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p_terrain.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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p_terrain.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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p_xlat.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
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r_defs.h
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- replaced linked sector constructor with default initializers
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2021-01-30 15:49:55 +02:00 |
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statistics.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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teaminfo.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
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umapinfo.cpp
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- fixed: UMAPINFO partime was multiplied by ticrate
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2020-08-03 12:45:20 +03:00 |