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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
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engine
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The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
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2024-03-13 23:48:56 -03:00 |
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filter
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add fuel/calamity blade/incinerator from id24
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2025-01-30 13:34:25 -03:00 |
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fonts
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- added characters U-0404 and U-0490 for Ukrainian language support.
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2022-11-06 14:55:30 +01:00 |
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glstuff
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graphics
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
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2024-11-15 00:42:38 +08:00 |
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maparrows
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mapinfo
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
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shaders
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Fix vertex lighting
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2025-04-04 23:46:02 +02:00 |
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sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
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sprites
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Set the ZDRay-specific things to not spawn in the MAPINFO
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2021-10-05 18:17:28 +08:00 |
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textures
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widgets
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Merge remote-tracking branch 'gzdoom/master'
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2024-01-10 04:03:35 +01:00 |
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xlat
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
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zscript
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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althudcf.txt
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animdefs.txt
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- replaced the procedural backdrop texture with some warped noise texture.
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2018-07-15 00:00:00 +02:00 |
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bdrf.lut
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Add the shaders needed to create convoluted PBR maps
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2024-10-04 02:46:07 +02:00 |
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botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
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compatibility.txt
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add total chaos retro and full maps to compatibility.txt
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2024-06-24 17:23:08 -04:00 |
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decaldef.txt
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- added missing decal assignments to the medium macs spheres for Heretic.
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2020-10-17 09:14:58 +02:00 |
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dehsupp.txt
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- fixed MBF21's A_SeekTracer.
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2022-01-07 00:33:56 +01:00 |
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etc.h.txt
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fontdefs.txt
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in_epi1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_epi2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_epi3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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in_htc3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
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language.0
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- language update
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2025-02-22 12:02:46 -05:00 |
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language.csv
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- language update
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2025-02-22 12:02:46 -05:00 |
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language.def
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Add missing localization for GLLIGHTMNU_PRECISEMIDTEXTRACE. Also some beautification reformatting in the MENUDEF
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2025-03-08 22:11:18 +08:00 |
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lmacros.csv
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- language update
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2023-09-24 23:02:57 +02:00 |
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lockdefs.txt
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menudef.txt
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
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newmenufont.license
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Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom
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2023-08-09 22:43:46 +02:00 |
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newmenufont.ttf
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Use a better font
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2023-12-28 19:06:16 +01:00 |
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
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teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
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textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
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textures.txt
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things.h.txt
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x11r6rgb.txt
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xg.wopn
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Updated default xg.wopn bank
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2020-10-04 08:14:21 +02:00 |
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xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
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zscript.txt
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Fix ZScript version
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2025-03-13 03:02:57 +08:00 |