Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect): 0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons 1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them. 2: Scale all images to fill the screen. 3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays. A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly |
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| .. | ||
| f_wipe.cpp | ||
| f_wipe.h | ||
| v_2ddrawer.cpp | ||
| v_2ddrawer.h | ||
| v_blend.cpp | ||
| v_draw.cpp | ||
| v_drawtext.cpp | ||