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OrdinaryMagician
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vkdoom_m
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db895b43b2
vkdoom_m
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src
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common
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Christoph Oelckers
db895b43b2
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
..
2d
- use a full ClearScreen when drawing fullscreen images.
2020-06-16 00:11:06 +02:00
audio
- fixed compilation warnings reported by MSVC
2020-08-29 14:42:19 +03:00
console
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
engine
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
filesystem
- fixed crash when loading empty resource directory
2020-06-18 11:32:16 +03:00
fonts
- fixed: The font init code must check textures, not the file system for existence of required data.
2020-09-26 19:57:53 +02:00
menu
- moved the menu code back to the game side.
2020-06-14 18:37:06 +02:00
models
Optimize UE1 vertex normal computation.
2020-07-11 08:07:38 -03:00
objects
- fixed some issues with setup parts for ZScript in the wrong place.
2020-06-14 18:35:58 +02:00
platform
- delete textures before starting the ENDOOM screen.
2020-09-26 21:34:36 +02:00
rendering
Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
2020-08-18 11:42:50 +02:00
scripting
- fixed constant propagation for operator && in ZScript
2020-09-20 10:51:04 +03:00
textures
- fixed: CreateTexBuffer did not check the Inactive flag for the requested translation.
2020-09-26 22:03:15 +02:00
thirdparty
- don't let CHANF_AUTO hijack other channels.
2020-05-26 22:19:30 +02:00
utility
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00