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OrdinaryMagician
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vkdoom_m
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dbb05c5f33
vkdoom_m
/
src
/
gl
/
renderer
History
Christoph Oelckers
dbb05c5f33
- remove use of builtin texture matrices.
...
- make matrix class single precision.
2014-07-13 20:41:20 +02:00
..
gl_colormap.h
shader rework
2014-05-12 14:45:41 +02:00
gl_lightdata.cpp
removed all GL 2.x code.
2014-06-21 15:50:32 +02:00
gl_lightdata.h
pass softlightlevel through render state.
2014-05-12 00:13:19 +02:00
gl_renderer.cpp
- removed obsolete gl_lightbuffer code.
2014-06-30 13:30:10 +02:00
gl_renderer.h
- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
2014-06-29 23:24:16 +02:00
gl_renderstate.cpp
- remove use of builtin texture matrices.
2014-07-13 20:41:20 +02:00
gl_renderstate.h
- remove use of builtin texture matrices.
2014-07-13 20:41:20 +02:00