There are several places where a temporary change of light mode is needed, all these made this change in the global level struct. Now the change is only local to the active draw info. |
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|---|---|---|
| .. | ||
| gl_postprocess.cpp | ||
| gl_postprocessstate.cpp | ||
| gl_postprocessstate.h | ||
| gl_renderbuffers.cpp | ||
| gl_renderbuffers.h | ||
| gl_renderer.cpp | ||
| gl_renderer.h | ||
| gl_renderstate.cpp | ||
| gl_renderstate.h | ||
| gl_scene.cpp | ||
| gl_stereo3d.cpp | ||