vkdoom_m/src/gl/renderer
Christoph Oelckers dca4a42dd6 - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
There are several places where a temporary change of light mode is needed, all these made this change in the global level struct. Now the change is only local to the active draw info.
2019-01-06 09:00:52 +01:00
..
gl_postprocess.cpp - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
gl_postprocessstate.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_postprocessstate.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderbuffers.cpp - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
gl_renderbuffers.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderer.cpp - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
gl_renderer.h - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables. 2018-11-10 20:07:00 +01:00
gl_renderstate.cpp - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
gl_renderstate.h - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
gl_scene.cpp - split shadowmap AABB tree into two parts. one for static and one for dynamic 2019-01-04 15:51:59 +01:00
gl_stereo3d.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00