vkdoom_m/src/common/models
2025-01-30 21:54:29 +08:00
..
bonecomponents.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model.cpp Fix A_ChangeModel serialization 2024-03-17 18:07:50 -03:00
model.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_iqm.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_kvx.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_md2.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_md3.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_obj.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
model_ue1.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
modelrenderer.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_iqm.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_md2.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_md3.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_obj.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_ue1.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
models_voxel.cpp Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file. 2024-04-08 12:54:30 +02:00
voxels.h Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00