vkdoom_m/src/m_misc.h
Randy Heit ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00

48 lines
1.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------
#ifndef __M_MISC__
#define __M_MISC__
#include "doomtype.h"
class FConfigFile;
class FGameConfigFile;
extern FGameConfigFile *GameConfig;
BOOL M_WriteFile (char const *name, void *source, int length);
int M_ReadFile (char const *name, byte **buffer);
void M_FindResponseFile (void);
// [RH] M_ScreenShot now accepts a filename parameter.
// Pass a NULL to get the original behavior.
void M_ScreenShot (char *filename);
void M_LoadDefaults ();
void STACK_ARGS M_SaveDefaults ();
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
FString GetUserFile (const char *path, bool nodir=false);
#endif