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OrdinaryMagician
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vkdoom_m
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df2d07e0d5
vkdoom_m
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src
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rendering
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Christoph Oelckers
8d9d56c339
- push sprite shadows a little back for distance sorting
...
They always need to be behind sprites with the same distance.
2021-10-05 13:57:31 +02:00
..
2d
- reimplement
fix
#1267
from @drfrag666 differently - fix damagecount overflow
2021-01-05 11:09:19 -05:00
hwrenderer
- push sprite shadows a little back for distance sorting
2021-10-05 13:57:31 +02:00
swrenderer
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
r_sky.cpp
- Fixed crash calling ChangeSky() with an invalid texture.
2021-05-29 15:07:45 -04:00
r_sky.h
- moved around some sky rendering code so that the game independent parts are grouped together.
2020-04-29 00:14:42 +02:00
r_utility.cpp
- tweaked shadow code a bit.
2021-07-02 09:12:26 +02:00
r_utility.h
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00