..
hw_bsp.cpp
- directory structure cleanup.
2020-04-29 17:36:58 +02:00
hw_clipper.cpp
- moved DObject and core parts of the VM to 'common'.
2020-04-11 20:20:51 +02:00
hw_clipper.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hw_decal.cpp
- use a sector's special sprite color to colorize decals.
2020-09-26 23:39:42 +02:00
hw_drawinfo.cpp
- Modified commit from @OrdinaryMagician #1261
2020-12-30 11:08:43 -05:00
hw_drawinfo.h
Finished implementing PSprite interpolation for vertices.
2020-10-25 15:42:11 +01:00
hw_drawlist.cpp
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
hw_drawlist.h
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp
- added per pixel lighting for decals.
2020-06-06 15:18:07 +02:00
hw_drawstructs.h
- added per pixel lighting for decals.
2020-06-06 15:18:07 +02:00
hw_fakeflat.cpp
- moved hw_cvars to 'common'.
2020-04-26 11:38:38 +02:00
hw_fakeflat.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hw_flats.cpp
- directory structure cleanup.
2020-04-29 17:36:58 +02:00
hw_lighting.cpp
- made the new Build light mode operational
2020-06-11 08:48:33 +02:00
hw_lighting.h
- directory structure cleanup.
2020-04-29 17:36:58 +02:00
hw_portal.cpp
- Modified commit from @OrdinaryMagician #1261
2020-12-30 11:08:43 -05:00
hw_portal.h
- Modified commit from @OrdinaryMagician #1261
2020-12-30 11:08:43 -05:00
hw_renderhacks.cpp
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
hw_setcolor.cpp
- made the new Build light mode operational
2020-06-11 08:48:33 +02:00
hw_sky.cpp
- directory structure cleanup.
2020-04-29 17:36:58 +02:00
hw_skyportal.cpp
- moved low level sky rendering to 'common'
2020-04-29 00:21:30 +02:00
hw_spritelight.cpp
- moved model code to 'common'.
2020-04-27 20:50:46 +02:00
hw_sprites.cpp
Added A_SpriteOffset. ( #895 )
2020-08-27 12:43:09 -04:00
hw_walls.cpp
- added Build's NPOT emulation to the backend.
2020-06-08 23:37:20 +02:00
hw_walls_vertex.cpp
- moved lightbuffers and flatvertices to 'common'.
2020-04-26 12:41:13 +02:00
hw_weapon.cpp
Disabled vertice off-screen check, but fixed it at the same time. If it's desired, the solution is simply commented out in the event its desired.
2020-10-25 15:42:12 +01:00
hw_weapon.h
Finished implementing PSprite interpolation for vertices.
2020-10-25 15:42:11 +01:00