vkdoom_m/src/rendering/hwrenderer/scene
Rachael Alexanderson df4f41f4e8 - Modified commit from @OrdinaryMagician #1261
- Always allow skyboxes by default
- Add option to disable skyboxes through mapinfo
Squashed commit of the following:

commit d4c4d9310d0157ce575f52989b5b080398cf7629
Author: Marisa Kirisame <marisa@sayachan.org>
Date:   Wed Dec 30 09:58:39 2020 +0100

    Disable AO for skybox portals (can be forced back with MAPINFO flag).
2020-12-30 11:08:43 -05:00
..
hw_bsp.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp - use a sector's special sprite color to colorize decals. 2020-09-26 23:39:42 +02:00
hw_drawinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_drawinfo.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
hw_drawlist.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_drawlist.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp - added per pixel lighting for decals. 2020-06-06 15:18:07 +02:00
hw_drawstructs.h - added per pixel lighting for decals. 2020-06-06 15:18:07 +02:00
hw_fakeflat.cpp - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_lighting.cpp - made the new Build light mode operational 2020-06-11 08:48:33 +02:00
hw_lighting.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_portal.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_portal.h - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_renderhacks.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_setcolor.cpp - made the new Build light mode operational 2020-06-11 08:48:33 +02:00
hw_sky.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_skyportal.cpp - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
hw_spritelight.cpp - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
hw_sprites.cpp Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
hw_walls.cpp - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
hw_walls_vertex.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_weapon.cpp Disabled vertice off-screen check, but fixed it at the same time. If it's desired, the solution is simply commented out in the event its desired. 2020-10-25 15:42:12 +01:00
hw_weapon.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00