2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data. |
||
|---|---|---|
| .. | ||
| glsl | ||
| pp | ||
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data. |
||
|---|---|---|
| .. | ||
| glsl | ||
| pp | ||